VTOL VR by Boundless Dynamics https://vtolvr.bdynamicsstudio.com A near-futuristic combat flight game Mon, 25 Dec 2023 15:05:00 +0000 en-US hourly 1 https://i0.wp.com/vtolvr.bdynamicsstudio.com/wp-content/uploads/2019/01/cropped-VTOL-VR-favicon-1.png?fit=32%2C32&ssl=1 VTOL VR by Boundless Dynamics https://vtolvr.bdynamicsstudio.com 32 32 149243823 Patch v1.8.2 https://vtolvr.bdynamicsstudio.com/patch-v1-8-2/ Mon, 25 Dec 2023 15:05:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-8-2/ This patch fixes a bug that causes a black screen when quickloading a singleplayer game in the F-45 and EF-24, as well as some other issues with the EF-24. Have a jolly day!

v1.8.2f1
EF-24G
– Fixed budget, trigger issues in “House Cleaning” mission
– Fixed budget in “Operation 2359” mission
– Fixed, GBU-12 x2,x3, GBU-38 x2,x3, GBU-39, SideARM didn’t work properly when fired by EWO
Quicksave
– Fixed a bug causing black screen after quickload in a TSD aircraft
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Patch v1.8.1 https://vtolvr.bdynamicsstudio.com/patch-v1-8-1/ Fri, 22 Dec 2023 20:34:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-8-1/ This patch aims to fix a few errors that caused crashing multiplayer games with EF-24 multicrews, and quickloads in the EF-24 singleplayer campaign.

v1.8.1f1
General
– Removed some debug log spam from jammers
EF-24G
– Fixed ADM-160 description
– Fixed: multiplayer missions were not the latest version
– Fixed mission weapons in singleplayer quick-flight missions
– Fixed: AGM-161 couldn’t be mounted on side pylons
– Fixed: wingman didn’t form on player in MP campaign
– Fixed some network crash errors in multicrew

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VTOL VR 1.8 Update and EF-24G DLC Release https://vtolvr.bdynamicsstudio.com/vtol-vr-1-8-update-and-ef-24g-dlc-release/ Fri, 22 Dec 2023 01:07:00 +0000 https://vtolvr.bdynamicsstudio.com/vtol-vr-1-8-update-and-ef-24g-dlc-release/ The EF-24G Mischief DLC and VTOL VR 1.8 are now available on Steam! Go get ’em!
Special thanks to the Experimental Test Pilots for all your help!

This update brings a pretty big change to how radar, GPS, and other forms of targeting data are handled in order to make various forms of jamming possible. The EF-24G aircraft is specially designed to exploit these systems but the changes affect all aircraft. The T-55, F/A-26B, and F-45A even get new pods that allow them to jam too.

There’s a lot of changes, and not all of them are obvious or explained, so I aim to publish more information, videos, and tutorials over time.

Check out the EF-24G HERE, and the full list of changes in v1.8 below.

Happy holidays and happy new year! I’ll be on station to fix any critical bugs. Cheers!

v1.8.0
General
  • Changed radar lock data to only show locked vehicle name (not player name)
  • Changed radar lock data to show altitude in thousands if alt unit is feet
  • Added ability to designate and fire on targets in TWS mode
  • Fixed pilot body proportions
  • Fixed: RWR icons did not use full radius of display
  • Fixed issue with RWR target bearing when rolling
  • Fixed: Control surfaces could be moved with no electrical power
  • Added ability to remove a TWS track by long-pressing track MFD button
  • Changed default radar MFD view range to 32nm
  • Changed default TSD view scale to 10nm
  • Added equipment drag to all vehicles
  • Added wingman commands to jam targets if able
  • Radar uses battery
  • Fixed: RWR icons disappeared too quickly
  • Added battery low voltage warning
  • Fixed: If you have equipment setup from one mission, then the next mission has limited equips, the previously selected equips are still on HPs until you try to change them
Electronic Warfare
  • Added various jamming mechanics: Radar, GPS, comms
  • Changed radar lock interaction with countermeasures to allow for jammer range gate pull-off
  • Radar guided missiles (aircraft and certain SAMs) can be fired in Home-on-jam (HOJ) mode
  • Allow anti-radiation missiles to fire in HOJ mode
  • AIM-120 and ASMRM-7 smartly attempts to switch between HOJ and radar guidance in flight if either fails
  • Reduced directional precision of RWRs
  • Greatly reduced range precision of RWRs
  • GPS weapons require a certain time to establish GPS signal after launch, use INS in the meantime
  • Added INS drift (for missiles which lose sensor tracking, aircraft with loss of GPS, etc)
  • Changed RWR to position contacts based on received signal strength
  • Fixed: RCS could be multiplied by up to 1.5 when in ground clutter
  • Changed ARAD HUD to only show bearing to target, show radar symbol
Multiplayer
  • Fixed: units with multiple turrets (e.g. carrier) would fire blanks for clients when set to not engage targets
  • Added updated version of Naval Strike to MP missions
  • Send player to breifing room if vehicle is destroyed at rearming station
  • Fixed: no sonic boom/atmospheric audio from other players in multicrew vehicles
Mission Editor
  • Added option to allow/disallow HOJ for capable SAM units
  • Added conditional for MP Spawn “Player Spawns” to trigger when a player spawns
  • Fixed: target preferences (non/designated/priority) didn’t work properly in MP
Units
  • Added ground Missile Warning System (MWS) truck which can be connected to SAM radars
  • Added enemy radar decoy transmitter which can be connected to the MWS unit
  • Added missile-defense SAM launchers which can be connected to MWS unit
  • Added ECM truck (ground unit with powerful jammer equipment, can also be connected to MWS unit)
  • Added decoy launcher ground unit
  • Added early warning ground radars (models by Browning)
  • Added ICBM silo unit (model by Browning)
  • Added EF-24G AI
  • Added jammer equip to ASF-30
  • Fixed: Allied Escort Cruiser radars couldn’t be destroyed
  • Fixed T-55 AI landing
  • Fixed: T-55 AI flaps and air brake didn’t animate
  • Fixed: anti-ship radar often failed to lock allied escort cruiser
  • Applied short-names to units for radar/TSD track info UI
  • Fixed: Some AI air units didn’t have an RWR
  • Fixed: various enemy units didn’t illuminate in TGP at lowest LOD level
Equipment
  • Reduce MARM drag for greater range
  • Fixed: allied aircraft droptanks had very low RCS
  • Fixed: RIM-67B (ship VLS missile) incorrect mass
  • Tweaked various SAMs to reduce drag and extreme loss of speed after motor burns out
  • SARH missiles lose tracking when losing LOS to target
  • SARH missiles can reacquire tracking if target is STT and in LOS again
  • Adjusted GBU-39 costs
F/A-26B
  • Added AN/ALQ-131 jammer equip
  • Added jammer MFD page
  • Added option to switch radar display to B-Scope
  • Added option to switch radar to manual elevation/azimuth control
  • Added cursor speed option to radar options
  • Slightly reduced base drag
F-45A
  • Added ability for radar to be used as a jammer for up to 2 targets (via TSD)
  • Changed radar scan behavior to be more AESA-like
  • Ignore new target data when current data is from a more accurate source
  • Fixed control surface behavior at high AoA
  • Slightly reduced base drag
  • Added AGM-88S equips
  • Allow radar to be controlled from radar MFD page
  • Changed radar display to B-scope
TSD (F-45 and EF-24)
  • Only show player name in TSD if same team
  • Show allied ship hull number in TSD track info if available
  • TSD radar line shows range that radar page is set to
  • Only show radar RWR symbol in TSD target info if only source of data is RWR
  • Disabled ability to acquire GPS coords or TGP track on non-triangulated RWR contact in TSD
  • Use triangulation to increase precision of RWR-only contacts in TSD
  • Added “confidence” bar to target info in TSD
  • Added different TSD icons for enemy air targets with no velocity data
  • Fixed: MANPADS unit showed incorrect name in TSD
  • AWACS units datalink their RWR contacts to help triangulation
  • Fixed: Couldn’t fire at missiles without STT from TSD
  • Fixed: track showed incorrect mach number in TSD
  • Show solid icon in TSD when enemy air target is found with local sensors
  • Changed TSD’s GPS and TGP button to refer to the hovered icon instead of selected weapon target to be consistent with BRAMH info
Multicrew
  • Run radar code on machine of radar SOI user to remove input latency
  • Fixed: avatar gets spawned twice if multicrew copilot manually returns to briefing when vehicle is about to despawn
  • Keep TGP ownership as non-vehicle-owner when un-SOI unless other pilot explicitly takes it
  • Fixed: Non-controller couldn’t hear damage sfx
  • Fixed: Non-owner GPS groups would desync when SEND DATA
  • Fixed: Non-owner GPS target selection cursor would return to 0 when adding a target
  • Fixed: bingo fuel level not synced
T-55
  • Fixed: radar would unlock when copilot switches lock from one track to another
  • Added DLZ to HMCS
  • Fixed: Non-owner couldn’t see GPS target groups changing in multicrew
  • Slightly reduced base drag
  • Added AN/ALQ-131 jammer equip
  • Added MK-83 equip
AH-94
  • Fixed: Ground radar locks would show units’ editor name
  • Updated for EW compatibility
  • Fixed: strobe lights would illuminate cockpit interior
  • Added AGM-114 and AGM-145 x2 racks
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EF-24G "Mischief" DLC is coming soon! https://vtolvr.bdynamicsstudio.com/ef-24g-mischief-dlc-is-coming-soon/ Tue, 05 Dec 2023 20:29:00 +0000 https://vtolvr.bdynamicsstudio.com/ef-24g-mischief-dlc-is-coming-soon/ The EF-24G “Mischief”, specializing in electronic warfare, is coming soon to VTOL VR!

Learn more about it and add it to your wishlist here:
https://store.steampowered.com/app/2531290/VTOL_VR_EF24_Mischief__Electronic_Warfare/

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Patch v1.7.3 https://vtolvr.bdynamicsstudio.com/patch-v1-7-3/ Thu, 14 Sep 2023 20:15:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-7-3/ This patch fixes a few more recently reported issues.

v1.7.3f4
General
– Fixed: visual unit icons stopped working
– Limited livery description length in livery selection browser
– Fixed lightmap in main menu scene
Equipment
– Improved gun turret targeting computer for drag and wind
– Increased M230 shot spread
– Fixed: AGM-27 falls short of target
– Fixed: Gun turret CCIP reticle was incorrect in some circumstances
– Changed gun turret to speedlock based on indicated airspeed instead of true airspeed
Units
– Fixed enemy artillery model LODs when destroyed
AV-42C
– Fixed: soldiers were stuck to the ground when boarding the passenger bay
Multiplayer
– Fixed: Trigger event actions did not fire properly for clients
– Fixed: Changed wind settings did not sync for late joiner
– Fixed: forced alt-spawn desync for late-joiner
Map Editor
– Fixed: Decoupled water depth texture recalculation from terrain recalculation so editing doesn’t halt while recalculating water depth
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Patch v1.7.2 https://vtolvr.bdynamicsstudio.com/patch-v1-7-2/ Thu, 07 Sep 2023 15:16:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-7-2/ Patch v1.7.2
This patch fixes an issue where stationary ground units get teleported into the air.

v1.7.2f1
General
– Fixed: stationary ground units sometimes get teleported into the air
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Patch v1.7.1 https://vtolvr.bdynamicsstudio.com/patch-v1-7-1/ Fri, 25 Aug 2023 17:06:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-7-1/ This patch fixes a few issues that popped up since yesterday’s update. Enjoy!

v1.7.1f1
General
– Fixed various errors including broken TGP caused by enemy UCAV carrier ship launching drones
AH-94
– Fixed error spam caused by HUD weapon info
Units
– Set AI aircraft cannon ammo capacity to sane amounts
– Slightly increased GAV-25 static thrust to compensate for ammo weight
Multiplayer
– Fixed: missing BVR mission in PVP campaign
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Update v1.7.0 https://vtolvr.bdynamicsstudio.com/update-v1-7-0/ Thu, 24 Aug 2023 19:36:00 +0000 https://vtolvr.bdynamicsstudio.com/update-v1-7-0/ This update finally brings wind! It is no longer an experimental option and can be set up for each mission in the mission editor. Pre-existing missions will not have any wind by default. Wind affects everything in the air — wings, parachutes, bullets, missiles, bombs, rockets, etc.
Bullets and rockets are now affected by drag — they weren’t previously. The targeting systems account for drag and wind.

Some new assets for the mission/map editors include a new airbase, a few ground units, and a destructible factory. The new Global Value objective type and some additional conditional nodes and properties allow additional flexibility in mission design.

I included a new PVP multiplayer scenario I’m working on called “Economy War”. In this game mode, each team has a shared budget. Assets such as factories and “gold mines” earn your team income over time. You will need to work with your team to destroy the enemy assets, drain their funds by forcing them to respawn or by destroying their AWACS, while defending your own assets and minimizing your costs. Its still a work in progress and I’m in the process of balancing costs and income, so give it a try and let me know how it goes!

What’s next?

I’ll continue to fix issues and on the public version while continuing to work on the next electronic warfare DLC aircraft.
The next major update (1.8) will release along with the DLC. A lot of work is going into how sensors, datalink, communication, and battlefield information is handled in order to allow for jamming, spoofing, inaccurate information, and other electronic warfare related mischief. Stay tuned!

The full list of changes in 1.7:

v1.7.0f20

General
  • Various optimizations, multithreading
  • Added wind (set by mission)
  • Added drag to bullets
  • Tweaked rudder aero and flight assist settings to allow more control in crosswind landings
  • Added wind-corrected flight path marker to HUD
  • Fixed: wings disabled when ground speed was less than 10m/s (changed to 1m/s relative wind)
  • ATC uses best runway for wind for take off/landing requests
  • Fixed: Akutan city colliders disabled when low LOD
  • Fixed issue causing TGP and potentially other targeting systems to break when an actor is destroyed
  • Slightly offset runway centerline lights
  • Potentially fixed issue occasionally causing missile smoke trails to be invisible
Multiplayer
  • Added “Economy War” experimental PVP mission
  • Asynchronously processs network messages for client to fix hang and crash when joining late in large missions
  • Fixed exploit that allowed player to enter multicrew seat without permission
  • Fixed forced alt-spawn desync for clients
  • Fixed: forced detection modes didn’t work in MP
  • Fixed glitchy ground unit movement in formations for clients
  • Fixed: There was no cost for damage when returning to briefing room instead of repairing at rearm station
  • Fixed: requesting picture/bogey dope stopped working for Team B AWACS if AWACS was previously killed
  • Fixed: SLAM Truck turret didn’t animate for clients
Mission Editor
  • Added mission wind settings
  • Added wind visualization option
  • Added wind transition event action
  • Added global value math actions (by Sypwn)
  • Added global value comparison node to conditional editor
  • Added “Any Landed Near Waypoint” conditional for air group
  • Added wind visualization option
  • Added variables in objective info to allow showing team budget or global value in objectives MFD page
  • Added Global Value objective type
  • Added “Any Gets Killed” conditional to unit groups and lists
  • Added shadow to unit labels to improve visibility over bright terrain
  • Added Backstop ER two-stage missile variant to allied Backstop SAM launcher
  • Added “Cost to Spawn” option for MP Spawns (cost is refunded if returning to briefing room at a rearm station)
  • Fixed: Destroy, Pick up, Drop off objectives didn’t work properly if units are respawned after objectives are restarted
  • Fixed: Couldn’t set voice profile for Team B AWACS in multiplayer mission
Equipment
  • Corrected M230 projectile and round weight
  • Fixed: Fixed-wing 20mm and 25mm ammo did not contribute to vehicle weight
  • Fixed: GBU-39 and GBU-53 steered slightly short of target
  • Fixed: Bombs landing near a ground target would sometimes inflict zero damage if the target is on a platform
  • Fixed: Hydra-70 x16 launcher weight was too high
  • Fixed: Fire and forget optical missiles/bombs always steered to center of target instead of point designted by TGP
  • Reduced Hydra-70 and AGM-27 damage
  • Slightly reduced 30mm damage
  • Reduced CAGM submunition damage
  • Increased CAGM-6 cost
  • Increased AIRS-T cost
  • Increased AGM-145 cost
  • Increased AGM-65 cost
Map Editor
  • Added Airbase 3
  • Fixed: Airbase 3 surface collider was disabled in editor
  • Recalculate water depth texture after painting terrain height
  • Fixed: terrain collider didn’t get recalculated after placing bases or painting terrain
Units
  • Fixed: Team A bunker had incorrect nav map icon
  • Added hillside bunker unit
  • Added destructible factory unit
  • Added SL-MRM launcher and radar vehicles (Team B surface launched ASMRM)
  • Fixed: certain ground units would spawn a small height distance above the surface
  • Fixed: T-55 AI had very small vision radius
  • Increased enemy AI plane vision radius to match allied planes
  • Slightly reduced various truck/humvee unit HP
  • Slightly reduced various SAM/radar unit HP
F-45A
  • Added E-bracket to HUD
T-55
  • Fixed TWR in front MMFD
AV-42C
  • Added center-stick option
F/A-26B
  • Fixed pylon and canopy livery UVs/detail textures
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Patch v1.6.8 https://vtolvr.bdynamicsstudio.com/patch-v1-6-8/ Wed, 10 May 2023 00:12:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-6-8/ Patch for a multiplayer issue that popped up in the last patch. Sorry about that!

v1.6.8f1
Multiplayer
– Fixed TargetManager error causing various issues in multiplayer such as gun/missile leading not working and radar icons pointing the wrong way
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Patch v1.6.7 https://vtolvr.bdynamicsstudio.com/patch-v1-6-7/ Tue, 09 May 2023 16:28:00 +0000 https://vtolvr.bdynamicsstudio.com/patch-v1-6-7/ Small patch to fix custom standalone missions.

v1.6.7f1
General
– Fixed error when trying to play custom standalone missions
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