Version 0.0.15 is now available on the main branch!

We’re a bit overdue on the goal of bringing the game to 1.0 by the end of 2019, but we’re moving forward nonetheless.
Over the last few months, with the help of everyone participating in the public_testing branch, we’ve fixed countless bugs, added many mission editor features which will allow for more interesting custom missions, and brought the F-45A to a more complete state. There’s a new tutorials section which will be filled over time to help you take advantage of the every feature of the different aircraft. Terrain rendering optimizations should solve some more of the performance drop in the previous versions. The F/A-26B’s Operation: Desert Cobra campaign now includes the 8th and final mission.

A full list of changes are below:

Alpha v0.0.15

General
– Removed artificial altitude ceiling
– Added atmospheric effects to wing aerodynamics and jet engine performance (to create natural altitude ceilings)
– Fixed airbase buildings disappearing at certain distances
– Fixed certain cockpit components not saving properly
– Fixed: dropped bombs that were damaged by other bombs played damage sounds on player vehicle
– Fixed terrain shader issue that may have contributed to reprojection issue
– Fixed center stick moving when grabbed
– Fixed camera shakes caused by explosions and sonic booms
– Fixed black screen on startup on systems where speech recognition is not supported
– Fixed: low LOD models showed at incorrect distances in spectator camera
– Fixed error spam in intro scene
– Fixed error in map editor preview generator
– Can use throttle thumbstick to switch SOI
– Added Vive Cosmos default bindings
– Added sound effects to TGP functions
– Fixed: objectives out of order in MFD after quickload
– Added ability to request rearm and refuel with voice
– Fixed: spectator camera would continuously reset when in fly-along missile mode and missile/bomb is about to impact
– Fixed game directory path issues when game is launched from another process
– Fixed missing text in AV-42C and F/A-26B seat recenter MFD page
– Fixed spectator camera jittering in PresetViews mode
– Added Camcorder mode to S-Cam
– Improved performance of terrain shader
– Fixed “Orbit Here” radio command not working properly
– Added Tutorials menu to main vehicle menu
– Added Radar tutorial
– Added SEAD tutorial
– Added AGM tutorial
– Moved AV-42C tutorials from “The Island” training tab to main tutorials menu
– Fixed: Attached equipment didn’t affect RCS of AV-42C and F/A-26B
– Fixed: changing page in main settings menu reverted unsaved changes
– Fixed: Smoke and explosion particles were still visible after quickload or mission restart
– Fixed: Sonic boom sound not muffled when canopy is closed
– Fixed collision warning beeping when parked on carrier
– Updated loading scene
– Fixed parking orientation in Airbase 2 hangars
– Updated map loading display to show proper map edges
– Fixed: GPS targets don’t initially appear in HUD until GPS targets are changed
– Fixed: Some meshes, textures and materials were not destroyed when not in use, causing system to run out of memory in long play sessions
– Fixed loading scene when launching map editor
– Reduced memory used by map cities
– Fixed near clipping plane for Spectator Camera in SmoothLook mode
– Disabled shadows at far Spectator Camera distances to remove shadow artifacts on terrain
– Fixed far plane cutoff in Spectator Camera interior views
– Fixed: player blackout caused exterior Spectator Camera audio to fade out
– Added slight camera shake to interior Fixed Spectator Camera from g-forces, cannon fire, etc

Steam Workshop
– Fixed: Background music did not play in Steam Workshop custom missions
– Fixed: unwanted loading popup when selecting a page in workshop browser

F/A-26B
– Added declutter switch
– Moved MFD Brightness knob
– Added MFD swap button
– Improved pitch control at high AoA
– Added fuel dump switch
– Added visual damage to wings
– Fixed MFD Swap button tooltip
– Added auto speed AP mode
– Added AP altitude adjuster
– Added Mission 8 to Operation: Desert Cobra
– Tweaked Operation Cobra Mission 3 to make it more interesting
– Fixed missing RTB and refuel waypoints in free flight
– Fixed: Rear view mirror was not quicksave persistent
– Fixed: Side eject handles (with center stick) did not require tight grip with Index controllers

F-45A
– Fixed: formation lights were on by default
– Added shoot indicator
– Changed TSD scale toggle to zoom in/out buttons
– Added center stick option
– Added autopilot controls
– Changed internal laser guided bomb to use trigger to open bay
– Fixed: some weapons fired from internal bay did not balance properly
– Added AGM-145 anti-tank missile
– Added GBU-53 Advanced SD Bomb
– Added Fuel Config screen to SMS MFD page
– Fixed: some indicator lights worked with no battery
– Fixed incorrect TSD target indicator after GPS targets have been deleted
– Fixed TSD quickload issues caused by missiles
– Fixed Nav map quickload issues
– Reduced overly aggressive flight assist for roll and pitch
– Improved flight assist during jet-borne flight
– Added SMS mode selector (config/arming/jettison)
– Added wing damage models
– Added another mission to quick-flight
– Added TSD HUD icons and filters
– Slightly reduced radar cross section
– Fixed: lift fan would still work if the engine failed to start up
– Fixed: Map display stops working after turning MFD off and on
– Fixed TSD errors after quickload
– Fixed: radar power not persistent after QL
– Fixed: TSD zoom not persistent after QL
– Fixed: TSD selection not persist after QL
– Fixed: MFD SOI not persistent after QL
– Fixed: SMS mode not persistent after QL
– Fixed: SMS Fuel page not persistent after QL (not displayed)
– Fixed: SMS WBD Override page not persistent after QL (not displayed)
– Fixed: Fuel dump not persistent after QL
– Fixed Quickload error when a GPS group was deleted
– Fixed TSD icons glitched around after quickload
– Added quicksave menu to “Game” MFD page
– Fixed incorrect audio source for parking brake

AV-42C
– Added fuel dump switch
– Added visual damage to wings and fuselage
– Fixed missing tooltips on Nav and Strobe light switches
– Changed afterburner to be more throttleable to help hovering at TWR where hover point is near afterburner threshold

Equipment
– Reduced AIM-126, AIM-9, and AIRS-T drag
– Increased AIM-126 radar receiver field of view and adjusted launch zone parameters
– Allowed GBU-12 to lock on after launch to allow dropping on laser-designated targets which are initially out of view
– Added declutter button to ARAD MFD page
– Fixed issue where AGM-114 would not track to target in certain launch conditions
– Increased stealth charactersitics of AGM-89 and AGM-161
– Fixed guidance issues on missiles mounted at rearming station
– Fixed: GBU-12 (and possibly others) did not detonate when killed
– Fixed GBU-39 and GBU-53 in quad mounts were ejected in the wrong direction

Units
– Fixed VTOL units colliding with carrier island on takeoff
– Fixed AI pilot issue when returning to base from far away
– Added option to enable AWACS comms on allied AWACS (WIP)*
– Fixed MQ-31 landing on non-carrier runway
– Fixed heat emission on certain aircraft engines
– Applied mach drag effects to AI aircraft
– Reduced AI aircraft collisions with terrain when landing
– Fixed loud audio coming from AI AV-42C on spawn
– Fixed AI pilots running into terrain when returning to base from far away
– Added MAD-4 Radar and Missile launcher units to enemy team (Mobile Air Defense)
– AI Pilots will not enable radar while landed, landing, taking off, or refueling
– Tweaked AI pilot terrain avoidance more to solve crashes in certain situations
– Adjusted MQ-31 engine and aero performance which were too weak to climb to altitude when fully loaded
– Fixed AI Pilot getting lost when taxiing to runway from large hangers in airbase 1
– Fixed: Rearm/Refuel point props did not snap to ground surface
– Added destruction models to enemy bomber
– Fixed: Certain aircraft units spun and floated into the air when destroyed on the ground
– Fixed: IRAPC not illuminated in TGP view when not zoomed in on it

Quicksave
– Fixed black screen issue after quicksaves
– Fixed error when quicksaving while an AI pilot is vertically landing on a helipad
– Fixed: HUD showed “no arm” after quickload
– Fixed: Quad hand menu quicksave did not honor quicksave limits set by mission creator
– Fixed: Exploded pieces of dead aircraft spawned unintentionally after quickload

Mission Editor
– Fixed unwanted inputs when using static object browser
– Show loading message when quitting mission editor
– Added bearing to measuring tool
– Added option to select a waypoint as “bullseye”
– Added Sequenced Events**
– Added ability to change whether allied air units can be commanded by the player (both wingmen and non-wingmen)
– Added ability to reorder objectives in the objectives list (does not affect start order/prerequisites)
– Added ability for AI AV-42C’s to pick up, drop off, and be preloaded with soldiers
– Added “Is Landed” condition for AI aircraft units in conditional editor
– Opening the Event Action Browser will bring the browser to the previously selected action
– Fixed: AI pilots made radio call as if they destroyed a player-designated target, when it was an editor-designated target
– Fixed: cursor heading changed while moving over terrain
– Fixed: static objects did not align properly to terrain after loading saved mission
– Added Conditional Actions (If/ElseIf/Else)
– BGM will no longer replay from beginning if the same song was triggered again by an event action
– Added quicksave and quickload event actions
– Orbit, nav path, form on pilot, refuel, rearm, RTB event actions will interrupt AI pilot bombing runs
– Added ability to preload soldiers to Player’s AV-42C
– Fixed issues with editing aircraft on Carrier and pressing Cancel
– Fixed: Enter button while editing value in conditional editor would close the editor
– Added surface speed conditional for player spawn
– Added a prompt when the mission image is too large for Steamworkshop upload
– Allow AI pilots to take off after being commanded to land