Update v0.0.16 is now available!
This update has been focused on fixing many small bugs that have creeped in from recent feature additions, and many that have been around for far too long. We’re working steadily towards the “1.0” goal of having a solid single player experience, so on top of the bug fixes, a few small but critical features have been added.

Some highlights:

  • In order to help out with longer or more difficult missions, you now have the ability to repair at rearming stations and return unused equipment for money.
  • The communications system has been expanded to allow you to contact specific ATCs (bases, carriers).
  • The allied cruiser sea unit now has a single spawn point for VTOL units and the player.
  • A new LHA style allied ship unit is available for spawning and launching AV-42s and F-45s.
  • Those who play with hardware rudder pedals can now bind left and right wheel brakes.
  • Unpaved terrain will now feel rough and bumpy.

Huge thanks again to those who have been participating and providing feedback on the public_testing branch!

Full change log below:

General

  • Added ability to repair vehicle damage at rearming station
  • Added radio messages when attempting to contact ground crew for rearm/refuel/repair
  • Added ground crew voice profile by Tesla
  • Added altitude warning settings to options MFD page
  • Added loading bar and reduced hanging when loading steam workshop scenarios
  • Added wingman and ground crew voice profiles by Fyrcat
  • Added missing rearming stations to helipads and large hangars in Akutan airbase
  • Added gimbal limit/airframe mask guide to TGP/EOTS displays
  • Added resistance, bumpiness, and less traction when rolling on unpaved surface
  • Added optional framerate limiter matching VR device refresh rate to try fixing JobTempAlloc errors (experiment)
  • Added bindings for left and right wheel brakes (Hardware rudder must be enabled. If bound, throttle trigger will only control airbrake)
  • Added ability to invert an axis binding
  • Added engine failure indicator lights
  • Added transition to entering/exiting rearming point
  • Adjusted size of light glow (nav lights, strobe, etc) depending on ambient light (smaller during the day)
  • Returning unused equipment in rearming station will refund budget
  • Reloading empty or partially empty weapons will only charge per-missile/ammo/rocket reloaded
  • Improved flight warnings system (using TTS voice temporarily)
  • Changed arrestor cables to break when pulling them in unintended directions
  • Stopped reloading Steam Workshop campaigns and scenarios when unneccessary
  • Made a better screen for when a campaign has no missions (used to be red screen with 1/0 count)
  • Changed quick hand menu to render over everything
  • Fixed: ARAD HUD mode persistent between flights
  • Fixed: HUD missile shot cue got stuck when setting master disarmed
  • Fixed: black screen when launching a tutorial from a new save file before ever selecting a vehicle
  • Fixed: cruise missiles would fail if quicksaved/quickloaded right after dropping, before their guidance turned on
  • Fixed: weapons could be attached to broken hardpoints
  • Fixed: radio message audio only emitted from inside cockpit when at rearming station
  • Fixed: blackout/redout screen effect did not display correctly in SmoothLook spectator camera mode
  • Fixed audio glitches when pressing buttons on loadout configurator on moving carrier
  • Fixed: Fuel dump would continue when battery is cut out
  • Fixed: dash gauges would stop working properly when battery dies until battery power is cycled
  • Fixed: loading scene helmet would float and/or disappear when game is paused (steamvr menu)
  • Fixed possible cause for voice commands to stop working after a mission
  • Fixed: rearming stations stopped working when restarting a mission while at the rearming station
  • Fixed: missile launch warning works with no battery
  • Fixed some inconsistencies with explosion damage on fast moving targets
  • Fixed some missiles not producing enough heat for defensive missiles to lock onto
  • Fixed: missiles with detachable boosters did not generate heat
  • Fixed: was able to return to aircraft from rearming right before “Reload All” was complete, causing the last few weapons to not be initialized properly
  • Fixed: MFD equip page showed garbage info when quicksaved and loaded while in an equip’s settings page but not being displayed
  • Fixed: was able to enter rearming station while hooked into arrestor cable, causing mayhem
  • Fixed: wing fold warning did not sound when wings are folded before attempting to take off
  • Fixed: wingmen sometimes called “defeated missile” when the missile they were evading actually killed them
  • Fixed possible cause for exploding aircraft when attaching equipment on a moving carrier
  • Fixed splash scene background
  • Fixed: some objectives could be completed unintentionally during a quickload
  • Fixed: pressing certain buttons made beep sound when battery is off
  • Fixed inconsistency between HUD OLS and carrier OLS
  • Fixed: tutorial label lines did not dispose properly when restarting the mission
  • Fixed: autopilots could be enabled while landed
  • Fixed: speed autopilot could be enabled without battery
  • Fixed: Parking space reserved by player takes too long to unreserve when player leaves
  • Fixed: parking space was not marked unoccupied when occupant dies
  • Fixed: scroll views in main menu would scroll past edge while scrolling, which would hide menu items if scrolling by accident
  • Fixed: scroll views in equipment configurator would scroll past edge while scrolling
  • Fixed: if no wingman voice settings were set, all were disabled by default instead of enabled
  • Fixed: if no wingman voices are enabled, div by zero error when spawning wingman
  • Fix for issues with launching campaigns from the in-game workshop browser
  • Fixed: player aircraft spawns with landing gear up when restarting mission from very far away from spawn point
  • Fixed: controller vibrates continuously after exiting Steam overlay if it was vibrating while entering Steam overlay
  • Fixed: Carrier responded “wait for clearance” when requesting take off, even though a catapult was immediately available
  • Fixed: parking space reservation system was sloppy, causing bugs including VTOL AI pilots landing where the player was instructed to park
  • Fixed incorrect playback length of mp3s in briefing notes
  • Fixed: cancelling take off request after taxiing onto runway does not free the runway for other aircraft
  • Fixed signs in Airbase 2
  • Fixed: vehicle moves slightly relative to aircraft carrier on origin shifts
  • Fixed: vehicle moves several meters relative to aircraft carrier on quickloads
  • Fixed: workshop browser Info button no sound
  • Fixed: workshop browser play button no sound
  • Fixed: VRKeyboard Okay and Cancel buttons no sound
  • Fixed: loadout congfiguration save/load menu audio too loud
  • Fixed: bottom of wingman voices list in game settings was cut off

AV-42C

  • Added CMS settings MFD page
  • Added bingo fuel settings to options MFD page
  • Removed old warnings from vehicle destruction
  • Fixed: objectives mission did not advance if player skipped regrouping before attacking in The Island mission 4

F/A-26B

  • Added CMS settings MFD page
  • Added hitbox to engines
  • Added bingo fuel settings to options MFD page
  • Added OLS indicator to HUD during carrier landing
  • Updated gun model
  • Tweaks to Desert Cobra mission 8
  • Set carrier group in Desert Cobra mission 6 to begin turning earlier so it won’t be turning while units are landing
  • Fixed: nav/strobe lights still showed on broken wing tips
  • Fixed: losing lock in boresight mode leaves the BRA info on the page
  • Fixed issue in Desert Cobra mission 6 where destroying all air targets except the bomber’s escorts will begin RTB objective without completing the CAP mission

F-45A

  • Added CMS settings page to SMS page
  • Added hitbox to engine
  • Added icons showing when missile or enemy aircraft is hot or cold in TSD
  • Added countermeasure counts to MFD
  • Adjusted wing aero sound
  • Engine startup takes more electrical power
  • Updated gun model and description
  • AGM-145 can now be launched without a lock (LOAL – lock on after launch)
  • Improved landing gear suspension characteristics
  • Fixed: internal weapon bay doors did not work properly after internal weapons were rearmed
  • Fixed: tinted visor would darken HUD
  • Fixed inaudible aero braking sound
  • Fixed: could not slew EOTS via TSD if EOTS display was not visible
  • Fixed: Can’t issue “Attack my target” command on TSD target if TSD page is minimized
  • Fixed: Issuing “Attack my target” on TSD target will cause both “affirmative” and “can not comply” commands when it should be “affirmative”
  • Fixed quicksave error when there are deleted GPS groups

Equipment

  • Fixed: Antiship missile would dive into ground if it finds a target while still flying over terrain and is set to sea-skim
  • Reduced CBU-97 bomblet parachute drag to reduce hangtime before skeets deploy

ATC

  • Added ability to specify which “tower” to contact for ATC in MFD
  • Added ability to specify which “tower” to contact for ATC using voice
  • Added ability to request vertical landing and takeoff instead of conventional
  • Added responses for requesting take off from the wrong ATC
  • Added “Call the ball” interaction when landing on carrier
  • Fixed: contacting nearest ATC will call the last airport you requested take off from, even if it is not the closest one
  • Fixed: requesting landing from a different airbase before landing at a previously requested airbase did not cancel the previous request

Units

  • Added “Assault Carrier” allied sea unit
  • Added option to disable “stop to engage” on tank units
  • Added exterior lights to AI aircraft where missing
  • Allowed spawning VTOL aircraft on the allied cruiser unit
  • Allowed requesting vertical landing and takeoff from cruiser unit
  • Changed AI Pilot taxi behaviour to speed up a slightly on straights and slow down on turns to reduce taxi time
  • Fixed typo in B-11 Mk-83 equip
  • Fixed: ship wake stretched from spawn point to current position after quickload
  • Fixed: VTOL units did not return engine tilt to default after landing vertically
  • Fixed: MANPADS sometimes lead the target too much when shooting
  • Fixed: invincible air units could fly through terrain and water
  • Fixed aircraft failing to land properly if navigation speed is set too high
  • Fixed: Error when an AI pilot takes off from a carrier, then lands and attempts to take off from a different carrier type
  • Fixed AI AV-42C oscillation when taking off vertically
  • Fixed F-45A landing short when performing arrested recovery
  • Fixed: AI pilots lost lock on target when firing non-fire-and-forget AGM
  • Fixed: ground units set to attack only other ground units would not attack landed aircraft
  • Fixed: AI pilot quickloaded during the final stage of VTOL landing would crash
  • Fixed: Sometimes soldiers would stop on the way to entering player passenger bay

Mission Editor

  • Added a prompt and prevent creating a mission that has the same filename as a map used by the mission or campaign, which caused conflicts
  • Added prompt in campaign edit window to repair a campaign with known issues
  • Added prompt in campaign edit window if unsaved changes to campaign info will be lost when exiting the window
  • Added “Global Values” and related conditions and event actions
  • Added event action to kill player pilot
  • Added event action to destroy player vehicle
  • Added event action to kill entire unit group
  • Changed path name to rename button w/ dialogue
  • Made trigger and sequence event name char limits and UI consistent with timed events
  • Various UI tweaks
  • Set framerate limit in editors to stop CPU/GPU overusage
  • Fixed: conditional editor got stuck if a node is deleted while editing a connection from it
  • Fixed: when launching as invincible, AI pilots would not fire guns at player
  • Fixed: Playing a BGM song after it stops did not start it from the beginning
  • Fixed: could not save scenario after setting up event action with an MP3 when that mp3 already existed in mission resources the audio test button was used (file was in use)
  • Fixed: could not save after an mp3 was tested in an event action, then deleted
  • Fixed: could not delete sequenced events with empty event actions
  • Fixed: aircraft unit did not get properly removed from a carrier when moving it when there are multiple carriers on its team
  • Fixed issues when deleting a carrier that has units on it
  • Fixed error when calling “Land” action on air group with unspawned units

Steam

  • Require logged in on Steam account to launch game