Hi everyone!

This will probably be the last “Early Access” update for the game. For a while now, the game has had all of the features that I had planned, and more. As you may have seen from the update change logs, a lot of the recent work has been fixing smaller and smaller bugs, to bring the game to a state where you can play through it and have a very unlikely chance of having a problem.

The next time an update is pushed out, it will be Version 1.0, but this is not the end! I still have a lot of plans for this game. This just means that the game will reach a state that I’d call complete, as a polished, single-player VR flight sim, with the potential for hundreds of hours of playtime.

Since it’s a bit of a sandboxy-type game, there’s plenty of room to add more weapons, units, missions, maps, and other content — and I will still enjoy working on those and pushing them out into post-1.0 updates.
Of course, there are other huge features that many of you have been requesting, but I’ll have more to say about those in future announcements.

Have a happy Summer Sale!

A full list of changes are below:

General

  • Fixed: battery indicator light still works when battery/vehicle is destroyed
  • Changed vertical velocity units to depend on altitude units (ft/min for feet, m/s for meters)
  • Flight warnings will be cleared when battery dies/disconnected
  • Fixed: seat height adjuster works with no battery
  • Fixed: radar error in Akutan
  • Fixed: jumping audio on engine startup
  • Changed landing gear lever to be locked when landed
  • Fixed: incorrect tooltip on Launch Bar switch
  • Fixed: fuel dump could not be turned off when quicksaving/loading while dumping
  • Fixed: detaching external fuel tank at rearming station did not remove fuel from vehicle
  • Fixed: flight warnings stopped working in certain sitations (landing gear, autopilot off, etc)
  • Fixed: jumping audio when shutting down engine
  • Fixed: incorrect “shoot” cue when initially locking an IR or Radar target
  • Fixed: end mission panel texts recorded before a quicksave did not persist
  • Fixed: missing end mission panel texts from certain mission types
  • Reduced “Pull up” warning when flying level at low altitude
  • Removed “Hull” health indicator from HUD
  • Fixed: Reparing did not replace broken canopy
  • Changed desert biome terrain textures
  • Fixed: incorrect initial “Shoot” indication when switching to GBU-12
  • Fixed: hangar/loading scene BGM cuts out before map loading is done
  • Fixed: Background music did not quickload properly
  • Added button to toggle TGP/EOTS gimbal limit line
  • Fixed: rocket launcher CCIP jumped on origin shifts
  • Fixed: Gun CCIP was jittery when TGP locked onto a ground unit in formation
  • Added AWACS commands to comms MFD page
  • Fixed error when attempting to contact closest ATC from MFD, when there are none available
  • Mission background music volume will be lowered while mission radio messages are playing
  • Fixed: error when trying to play a previously downloaded workshp mission after starting the game for the first time
  • Fixed: Incorrect saved loadouts when launching a workshop scenario for a different vehicle than the last one used

AV-42C

  • Fixed radio messages in The Island mission 2 when option objective is completed first

F/A-26B

  • Fixed typos in jettison buttons’ tooltips
  • Fixed: airspeed gauge was blank before battery on
  • Autoset first waypoint for Op:DC mission 3
  • Revised some voice lines in Op:DC mission 1
  • Recreated target practice mission in a different map
  • Added a second freeflight mission in a different map
  • Made AIM-120 single rail compatible with hardpoints 11 and 12
  • Fixed missing “x2” in name of AIM-120 dual rail

F-45A

  • Changed gun door to only open when pulling the trigger
  • Enabled side internal bay mounted AGM-145 in quick flight
  • Fixed: error after quickload breaks TSD
  • Added “Bay Assault” mission to quick-flight
  • Fixed incorrect tooltips in CMS settings

Quickload

  • Fixed quickload error caused by disabling old ship wake effect in 16f2
  • Fixed: Countermeasures refilled after quickload
  • Fixed: instrument lights remained off after quickload even though switch is on

Tutorials

  • Fixed: “Rotate to face landing pads” objective in hover AP tutorial did not complete if player was not in an expected location

Units

  • Fixed: SRAD Truck engaged enemies even when “engage enemies” was disabled
  • Adjusted ship wake appearance
  • Adjusted aero/thrust properties of VLS-launched anti air missiles
  • Fixed: Ships would fire VLS-launched missiles from far out of range
  • Fixed: AI pilots would remain in formation while leader aircraft is destroyed and falling
  • Fixed: “Fire Salvos On Waypoint Radius” on rocket artillery always aimed with zero radius
  • Changed rocket artillery to be able to reload (if allowed) and continue firing if empty in the middle of a fire order
  • Fixed errors with AI pilots’ ground attacks when there are unspawned units
  • Fixed: landing gear was visibly missing at lower LOD levels for F-45 and GAV-25
  • Fixed: AI aircraft which spawned parked had landing lights enabled
  • Fixed: Pilots got stuck taxiing back to rearm on assault carrier
  • Fixed: Pilots didn’t taxi to the runway properly after rearming on assault carrier
  • Improved AI Pilot taxi to runway / queuing behavior at airbases
  • Fixed: sometimes player was granted take off while waiting in line behind an AI pilot
  • Fixed: AI Pilots spawned with 100% fuel despite settings
  • Improved ship path following to fix issues with more complex smooth paths
  • Fixed: MQ-31 landing gear visibly disappeared at lower LOD
  • Fixed: ground unit moving on path sometimes jumps below or floats above surface
  • Changed air units to not explode quickly in the air after death
  • Reduced allied bomber’s nav light flare size
  • Improved ground unit formation movement
  • Fixed: incoming missiles interrupted and ruined some scripted AI pilot behaviors like vertical landing
  • Added visual damage and pilot ejection to allied bomber unit
  • Fixed: drunken E-4 AWACS taxi behavior
  • Fixed: Hitboxes of dead ground units occluded nearby living ground units
  • Fixed: AWACS would continuously call out threats if there is more than one hostile group near it
  • Changed: Ground units will not move to formation until the leader has moved or “Set Formation” is called

ATC

  • Fixed: Akutan ATC authorized pilots to land on runway in wrong direction when approaching from behind
  • Fixed: Carrier said “Welcome Back” when you overshoot and crash
  • Fixed: ATC says “Welcome Back” if you request landing then hover in the air
  • Voice requesting take off from “tower” will contact the airbase/carrier you are landed on rather than the closest airbase (which can be the wrong one in some cases)
  • Voice requests to “tower” will contact the last contacted tower (if there is one) instead of always the closest one

Mission Editor

  • Fixed: Double click to edit timed and trigger events
  • Fixed: Double click to select global value
  • Fixed: Double click to select unit group
  • Fixed: Enter and Escape buttons to okay or cancel global value editor
  • Added ability to set hull number for allied ships (defaults to unit ID if not set >0)
  • Fixed: Proximity trigger always used spherical distance regardless of setting
  • Fixed: cancelling a required objective made it impossible to complete a mission
  • Added ability to import an existing standalone mission to a campaign
  • Unused maps will be deleted from campaign when deleting the last scenario that uses it
  • Changed “Join Unit” objective to fail if the unit is dead or has not spawned
  • Added bezier curve mode for paths
  • Fixed: Cancelling an objective that is a prerequisite for a required objective or final objective made it impossible to complete a mission
  • Added priority and non-target event actions for ground and sea units and groups
  • Fixed: double click to edit path
  • Fixed: F/A-26B unit: HP3 and HP8 select None when editing for the first time