News

Update v1.7.0

This update finally brings wind! It is no longer an experimental option and can be set up for each mission in the mission editor. Pre-existing missions will not have any wind by default. Wind affects everything in the air — wings, parachutes, bullets, missiles, bombs, rockets, etc.
Bullets and rockets are now affected by drag — they weren’t previously. The targeting systems account for drag and wind.

Some new assets for the mission/map editors include a new airbase, a few ground units, and a destructible factory. The new Global Value objective type and some additional conditional nodes and properties allow additional flexibility in mission design.

I included a new PVP multiplayer scenario I’m working on called “Economy War”. In this game mode, each team has a shared budget. Assets such as factories and “gold mines” earn your team income over time. You will need to work with your team to destroy the enemy assets, drain their funds by forcing them to respawn or by destroying their AWACS, while defending your own assets and minimizing your costs. Its still a work in progress and I’m in the process of balancing costs and income, so give it a try and let me know how it goes!

What’s next?

I’ll continue to fix issues and on the public version while continuing to work on the next electronic warfare DLC aircraft.
The next major update (1.8) will release along with the DLC. A lot of work is going into how sensors, datalink, communication, and battlefield information is handled in order to allow for jamming, spoofing, inaccurate information, and other electronic warfare related mischief. Stay tuned!

The full list of changes in 1.7:

v1.7.0f20

General
  • Various optimizations, multithreading
  • Added wind (set by mission)
  • Added drag to bullets
  • Tweaked rudder aero and flight assist settings to allow more control in crosswind landings
  • Added wind-corrected flight path marker to HUD
  • Fixed: wings disabled when ground speed was less than 10m/s (changed to 1m/s relative wind)
  • ATC uses best runway for wind for take off/landing requests
  • Fixed: Akutan city colliders disabled when low LOD
  • Fixed issue causing TGP and potentially other targeting systems to break when an actor is destroyed
  • Slightly offset runway centerline lights
  • Potentially fixed issue occasionally causing missile smoke trails to be invisible
Multiplayer
  • Added “Economy War” experimental PVP mission
  • Asynchronously processs network messages for client to fix hang and crash when joining late in large missions
  • Fixed exploit that allowed player to enter multicrew seat without permission
  • Fixed forced alt-spawn desync for clients
  • Fixed: forced detection modes didn’t work in MP
  • Fixed glitchy ground unit movement in formations for clients
  • Fixed: There was no cost for damage when returning to briefing room instead of repairing at rearm station
  • Fixed: requesting picture/bogey dope stopped working for Team B AWACS if AWACS was previously killed
  • Fixed: SLAM Truck turret didn’t animate for clients
Mission Editor
  • Added mission wind settings
  • Added wind visualization option
  • Added wind transition event action
  • Added global value math actions (by Sypwn)
  • Added global value comparison node to conditional editor
  • Added “Any Landed Near Waypoint” conditional for air group
  • Added wind visualization option
  • Added variables in objective info to allow showing team budget or global value in objectives MFD page
  • Added Global Value objective type
  • Added “Any Gets Killed” conditional to unit groups and lists
  • Added shadow to unit labels to improve visibility over bright terrain
  • Added Backstop ER two-stage missile variant to allied Backstop SAM launcher
  • Added “Cost to Spawn” option for MP Spawns (cost is refunded if returning to briefing room at a rearm station)
  • Fixed: Destroy, Pick up, Drop off objectives didn’t work properly if units are respawned after objectives are restarted
  • Fixed: Couldn’t set voice profile for Team B AWACS in multiplayer mission
Equipment
  • Corrected M230 projectile and round weight
  • Fixed: Fixed-wing 20mm and 25mm ammo did not contribute to vehicle weight
  • Fixed: GBU-39 and GBU-53 steered slightly short of target
  • Fixed: Bombs landing near a ground target would sometimes inflict zero damage if the target is on a platform
  • Fixed: Hydra-70 x16 launcher weight was too high
  • Fixed: Fire and forget optical missiles/bombs always steered to center of target instead of point designted by TGP
  • Reduced Hydra-70 and AGM-27 damage
  • Slightly reduced 30mm damage
  • Reduced CAGM submunition damage
  • Increased CAGM-6 cost
  • Increased AIRS-T cost
  • Increased AGM-145 cost
  • Increased AGM-65 cost
Map Editor
  • Added Airbase 3
  • Fixed: Airbase 3 surface collider was disabled in editor
  • Recalculate water depth texture after painting terrain height
  • Fixed: terrain collider didn’t get recalculated after placing bases or painting terrain
Units
  • Fixed: Team A bunker had incorrect nav map icon
  • Added hillside bunker unit
  • Added destructible factory unit
  • Added SL-MRM launcher and radar vehicles (Team B surface launched ASMRM)
  • Fixed: certain ground units would spawn a small height distance above the surface
  • Fixed: T-55 AI had very small vision radius
  • Increased enemy AI plane vision radius to match allied planes
  • Slightly reduced various truck/humvee unit HP
  • Slightly reduced various SAM/radar unit HP
F-45A
  • Added E-bracket to HUD
T-55
  • Fixed TWR in front MMFD
AV-42C
  • Added center-stick option
F/A-26B
  • Fixed pylon and canopy livery UVs/detail textures

Patch v1.6.8

Patch for a multiplayer issue that popped up in the last patch. Sorry about that!

v1.6.8f1
Multiplayer
– Fixed TargetManager error causing various issues in multiplayer such as gun/missile leading not working and radar icons pointing the wrong way

Patch v1.6.6

This patch contains fixes for various bugs reported over the last month.

v1.6.6f5
General
– Fixed: Rearming points in large hangars don’t work for Team B
– Fixed: Certain interior-only audio sources didn’t play while S-cam was enabled
– Fixed: audio blip when exterior S-cam changes angle while camera audio is disabled
– Fixed potential cause for incorrect player g-force calculation in AV-42C and F-45A
Multiplayer
– Fixed: error when waypoint/path is sent to GPS and player is not spawned
– Fixed: client routine crash when objective is restarted after it is cancelled
– Fixed: shaking when connected to carrier catapult
– Fixed: multiplayer missions failed to load if it was created with DLC vehicle not owned by player
– Fixed: multiplayer campaign converted from singleplayer with forced equips couldn’t use rearming stations
– Fixed: “Is not locking unit with TGP” conditional doesn’t fire after locking and unlocking the target with TGP
– Fixed: forced altspawns didn’t sync if they are changed after a unit dies
– Reduced latency caused by waiting to receive data at fixed intervals
– Disable experimental wind in multiplayer for consistency
– Fixed: forced altspawns didn’t sync if they are changed after a unit dies
– Disable experimental wind in multiplayer for consistency
Mission Editor
– Fixed: error when restarting an objective that was stopped before it started
– Fixed: sea units didn’t follow group event actions when spawned late
– Fixed: Sidebar tabs don’t open properly when UI scale is changed
– Fixed: other open tab did not close properly when new unit is created using U hotkey
– Fixed: last grouped unit would be placed in the group selected in group selector for event/conditional group parameter
– Fixed ground units in a group ignoring default action to behave like air units (group follows leader’s default action)
– Fixed: ground units in a group ignored individual commands
F-45A
– Fixed: Instrument light switch tooltip was incorrect
T-55
– Fixed: Joystick position usually does not load properly
– Fixed: switch interactivity was not updated in other seat when opening/closing switch covers
– Fixed: strobe lights worked without battery
– Fixed: visual target detection didn’t work
– Fixed: Chaff/Flare switches didn’t work in instructor cockpit
AH-94
– Fixed Equip configurator “Load Recommended” button localization key
– Fixed: vehicle ownership could be transferred to gunner slot unintentionally

Patch v1.6.5

This small patch fixes a couple of common multiplayer errors.

v1.6.5f1
Multiplayer
– Fixed: client routine crash when joining a mission that had an RTB waypoint change
– Fixed: errors caused by ARM fired by multicrew T-55

Patch v1.6.4

This patch fixes a bunch of T-55 issues and reduces the hang when new players spawn with liveries.

v1.6.4f6
General
– Smooth S-Cam camcorder motion when moving it
– Fixed: LSO comms breaks in singleplayer
– Slightly increased GBU-38 steering to fix misses at high speed
Liveries
– Limit livery texture file size
– Limit livery texture dimensions to 4k in multiplayer
– Unload unused livery textures when other player despawns in multiplayer
– Load livery PNG texture on another thread to minimize hang when loading workshop textures
– Fixed scroll bar in MP livery selector
AV-42C
– Changed M230 gun funnel to only appear when locked forward
T-55
– Fixed: player in instructor seat could respawn in slot with no remaining lives
– Fixed: Aircraft Carrier would attack targets in Target Practice missions
– Fixed MWS sensor positions
– Fixed Anti-radiation missile guidance in multiplayer
– Prevent non-passengers from pulling eject handle while landed
– Log who pulls T-55’s eject handle in flight log
– Fixed: GBU-12 x2,x3 and GBU-38 x2,x3 bombs fired by copilot did not steer to target in MP
– Fixed: AGM-65 fired by copilot did not steer to target if a unit was locked in MP
– Fixed possible arrestor cable desync when non-owner is flying carrier landing
– Slightly increased carrier cable tension
– Fixed: couldn’t play singleplayer standalone workshop missions
– Fixed: throttle setting was incorrect when starting mission airborne
– Fixed: Joystick position did not save/load properly
AH-94
– Fixed: Joystick position did not save/load properly for front seat
Units
– Fixed: T-55 AI couldn’t be spawned on enemy carrier

Patch v1.6.3

This small update fixes a graphical issue in the T-55 cockpit and brings a small but useful “lobby code” feature.

The Steam lobby search is only capable of showing the top 50 lobbies, so when there are very many lobbies it could be impossible to find your friends’ lobby.

Now, when you create a lobby, a lobby code will appear in the briefing room display and your friends can search that code to quickly find your specific lobby. Hope this helps!

v1.6.3f1
Multiplayer
– Added lobby code to find specific lobbies (only up to 50 lobbies can appear in normal search)
T-55
– Fixed: map grid was unmasked on the left side of cockpit when cannon is equipped

Updates on Steam

April 3, 2024, 3:33 am
April 2, 2024, 4:13 pm
March 28, 2024, 3:35 pm
March 27, 2024, 3:35 am
March 26, 2024, 9:46 pm