Version 0.0.14 is now available on the main branch!

This update focuses on bug fixes, performance, and mission editor assets.

Bug Fixes

There were many fixes in different parts of the game. Valve Index players will find it easier to interact with buttons and switches, but less likely to accidentally eject. The cruise missiles (both anti-ground and anti-ship) no longer have issues homing in on targets in the terminal phase. There are many more fixes, so please see the change log below.

Performance

After the previous update, many have reported lower framerate and visual jittering, especially when running in Oculus VR mode. In Oculus VR mode, the issue seems to have come from either the update to the game engine, and/or the update to the Oculus SDK version. The effect was exacerbated by general performance issues. I hope you find that good framerate and generally smooth gameplay has returned in this version, however I recommend trying SteamVR mode if Oculus VR mode continues to present visual problems.

Mission Editor Assets

Since workshop support has been released, the Steam community has uploaded over a hundred missions, campaigns and maps, which is amazing! The update brings a few new units, static objects and other editor assets/features that you can use to create more unique and exciting scenarios.

What’s Next?

I’m itching to move forward with a major feature that many players have been asking for over and over, but before that, I will be focusing on the final touches with the single player experience by polishing vehicle related features and game content. The game has expanded far beyond my initial plans, and I’m aiming wrap it up into a well rounded package we can all be proud to call “1.0” before the end of the year. Don’t worry — I want to see multiplayer in the game as much as you do. The intention is to limit the ever expanding scope of features for the duration of early-access so we can switch gears to work on bringing multiplayer to the game sooner.

Full change log below:

General
– Added a one-time notification to opt-in to cloud diagnostics
– Added button to permanently hide Steam Workshop notification
– Added equipment loadout saving/loading
– Added compatibility check for new custom missions
– Added option to make S-Cam recording persistent
– Added an extra zoom-out level for MFD nav map
– Show reply in MFD comms page when no airfield is available for take-off/landing
– Fixed: smoke particles became too transparent
– Made comms and radio volume settings persistent between flights
– Removed reflection highlight in internal helmet visor
– Reverted shadow library to attempt to solve performance issues
– Optimized terrain and water shaders
– Various minor script optimizations
– Various rendering/material optimizations
– Changed default measurement units to Feet/NM/Knots for new saves
– Changed eject handle to require more grip force for Index controllers
– Changed Index controller finger curl to use trigger instead of proximity to make it easier to interact with switches/buttons
– Disabled tap-to-toggle behavior with Index controller on throttle/joystick
– Organized game settings into categories
– Fixed: First moments of MP3 playback was repeated
– Fixed: MP3s had incorrect length causing long trailing silence
– Fixed flight log unable to scroll to bottom
– Fixed SteamVR input issue when returning to a VR scene from 2D
– Fixed: Roads removed tree models in path but not tree colliders
– Fixed forearm model clipping through sleeve during fast movement
– Fixed exploding aircraft when mounting a weapon in a specific circumstance
– Updated Oculus SDK to 1.38
– Updated SteamVR SDK to v2.3.2

Equipment
– Fixed remaining issue causing AGM-161 guidance to sometimes fail near the target
– Fixed terminal guidance issue with AGM-89 anti-ship missile

A/V-42C
– Fixed error that breaks weapon tutorial if master disarmed during certain steps
– Fixed hover autopilot issues

F/A-26B
– Replaced a SEAD unit with a refuel drone in Desert Cobra mission 6
– Fixed issue in Desert Cobra mission 7 that caused allied CAP to never join the battle
– Fixed deformed pilot legs

F-45A
– Added afterburner indicator
– Added weapon bay override settings in SMS page
– Added flight log to Game Menu MFD page
– Weapon bay doors will stay closed until uncaged for heat-seekers set to Trigger Uncage mode
– Rearranged a few cockpit components
– Fixed title in vehicle configurator
– Updated helmet model
– Changed HMCS/HMD related features to be enabled when HMD switch is on (flip-down visor for tint only)

Mission Editor
– Added static objects for building small bases, FARPs
– Added visual to aircraft equipment editor
– Added countermeasure event action for AI aircraft units
– Added Land At Waypoint w/ Direction event action for VTOL aircraft
– Resized some windows, UI elements to help display list items better
– Enlarged unit and static object browsers and added preview thumbnails
– Fixed issues with NumAirborne parameters in air unit group conditional node
– Fixed issues with objectives where a unit is to be picked up/dropped off more than once
– Fixed: Units and unit groups were out of order in event action browser
– Fixed “All Airborne” air group conditional firing immediately on mission start
– Fixed: Setting player as target for proximity trigger which is triggered by Unit did not work
– Fixed: Unable to scroll on long pre-requisite objectives list
– Fixed error when sending a GPS point or path via event action at mission start time
– Fixed: Units with targetable weapons (guns on boats) were not ignored when the unit is a non-target
– Changed AI Pilot default path to always be used as airborne navigation path, not taxi path

Map Editor
– Added another version of an airbase
– Fixed: heightmap-specific options showed when Terrain Type was initially set on Archipelago (noise gen) mode
– Fixed missing out-of-bounds terrain chunks in North and East coast maps

Units
– Added Rocket Artillery Truck units
– Added more event actions for artillery units
– Added MQ-31 carrier based unmanned aerial refuelling vehicle
– Added “SRAD Truck” allied ground vehicle with IR SAM and cannon
– Added Rearming/Refueling points
– Fixed wind noise coming from AI F-45 flying in formation
– Fixed: radio comms played when AI F-45A refueled
– Fixed: AI F-45A was impervious to bullets
– Fixed: AI F-45A on carrier didn’t unfold wings before vertical takeoff
– Fixed: AI planes refuelling did not return to previous tasks if tanker was destroyed
– Fixed issue with loading passengers when AI F-45A is present
– Fixed GAV-25 front wheel lateral grip
– Fixed AI pilots erratic behavior when lining up a low altitude bombing run
– Fixed: AI F-45A radar did not detect enemy units, and showed on player RWR
– Fixed AI F/A-26B taxi behavior (running off path into airbase signs)

Quicksave
– Fixed: Some gun turrets continued to be able to fire when destroyed before a quicksave/quickload
– Fixed: Start Events on objectives set to prereq mode were fired on quickload even when already completed
– Fixed VTOLs crashing if quicksaved/loaded while they are taking off vertically
– Fixed quicksave error when there’s a trigger event with no waypoint
– Fixed: Timed events that were stopped were resumed after quickload
– Fixed: Drone Carrier mantas re-launched even when carrier was dead after qs/ql

Steam Workshop
– Fixed some formatting issues with author name and description

Wingmen Voices
– Added “Texas” voice profile by Red1791